写在前面
我又来写汇编了,最近搞微信逆向搞的头大。
汇编的话,直接从书里抄代码还是轻松愉快,调用的基本是Windows API,也并不晦涩难懂。
而且,看着自己敲的代码在OD里一行一行的执行,瞬间觉得自己理解了编程的本质(雾)。
这样一个窗口程序,编译后只有2.5kb左右,不知道用C++实现编译出来会多大。
汇编代码
.386
.model flat,stdcall
option casemap:none
;-----------------------------------
; Include
;-----------------------------------
include windows.inc
include gdi32.inc
includelib gdi32.lib
include user32.inc
includelib user32.lib
include kernel32.inc
includelib kernel32.lib
;-----------------------------------
; 数据段
;-----------------------------------
.data?
hInstance dd ?
hwinMain dd ?
.const
szClassName db '我的窗口类',0
szCaptionMain db '第一个窗口程序',0
szText db 'Win32汇编,简单且强力!',0
;-----------------------------------
; 代码段
;-----------------------------------
.code
;-----------------------------------
; 窗口过程
;-----------------------------------
_ProcWinMain proc uses ebx edi esi,hWnd,uMsg,wParam,lParam
local @stPs:PAINTSTRUCT
local @stRect:RECT
local @hDc
mov eax,uMsg
;-----------------------------------
.if eax == WM_PAINT
invoke BeginPaint,hWnd,addr @stPs
mov @hDc,eax
invoke GetClientRect,hWnd,addr @stRect
invoke DrawText,@hDc,addr szText,-1,\
addr @stRect,\
DT_SINGLELINE or DT_CENTER or DT_VCENTER
invoke EndPaint,hWnd,addr @stPs
;----------------------------------
.elseif eax == WM_CLOSE
invoke DestroyWindow,hwinMain
invoke PostQuitMessage,NULL
;----------------------------------
.else
invoke DefWindowProc,hWnd,uMsg,wParam,lParam
ret
.endif
;----------------------------------
xor eax,eax
ret
_ProcWinMain endp
;----------------------------------
_WinMain proc
local @stWndClass:WNDCLASSEX
local @stMsg:MSG
invoke GetModuleHandle,NULL
mov hInstance,eax
invoke RtlZeroMemory,addr @stWndClass,sizeof @stWndClass
;----------------------------------
; 注册窗口类
;----------------------------------
invoke LoadCursor,0,IDC_ARROW
mov @stWndClass.hCursor,eax
push hInstance
pop @stWndClass.hInstance
mov @stWndClass.cbSize,sizeof WNDCLASSEX
mov @stWndClass.style,CS_HREDRAW or CS_VREDRAW
mov @stWndClass.lpfnWndProc,offset _ProcWinMain
mov @stWndClass.hbrBackground,COLOR_WINDOW + 1
mov @stWndClass.lpszClassName,offset szClassName
invoke RegisterClassEx,addr @stWndClass
;----------------------------------
; 建立并显示窗口
;----------------------------------
invoke CreateWindowEx,WS_EX_CLIENTEDGE,\
offset szClassName,offset szCaptionMain,\
WS_OVERLAPPEDWINDOW,\
100,100,600,400,\
NULL,NULL,hInstance,NULL
mov hwinMain,eax
invoke ShowWindow,hwinMain,SW_SHOWNORMAL
invoke UpdateWindow,hwinMain
;----------------------------------
; 消息循环
;----------------------------------
.while TRUE
invoke GetMessage,addr @stMsg,NULL,0,0
.break .if eax == 0
invoke TranslateMessage,addr @stMsg
invoke DispatchMessage,addr @stMsg
.endw
ret
_WinMain endp
;----------------------------------
start:
call _WinMain
invoke ExitProcess,NULL
;----------------------------------
end start
博客没有汇编高亮,凑合看吧。。
MakeFile
顺便把MakeFile也记录过来,多保留几份,嘿嘿。
OBJS = FirstWindow.obj
EXE = FirstWindow.exe
RES =
LINK_FLAG = /subsystem:windows
ML_FLAG = /c /coff
$(EXE):$(OBJS)
Link $(LINK_FLAG) $(OBJS) $(RES) /out:$(EXE)
.asm.obj:
ml $(ML_FLAG) $<
.rc.res:
rc{1}lt
clean:
del *.obj
del *.res
窗口长这样
嗯!很不错。
C++版本
趁着刷课,把C++版本的搞出来了,Release版本大小10kb,不知道微软加了什么料进去,字符集也都一样的,看看差别:
#include<windows.h>
#pragma comment(linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"")
HINSTANCE hInstance = NULL;
HWND hwinMain = NULL;
const char* szClassName = "我的窗口类";
const char* szCaptionMain = "第一个窗口程序";
const char* szText = "珍爱生命远离CPP!";
VOID WINAPI _ProcWinMain(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
PAINTSTRUCT stPs = { 0 };
RECT stRect = { 0 };
HDC hDc = NULL;
if (uMsg == WM_PAINT) {
hDc = BeginPaint(hWnd,&stPs);
GetClientRect(hWnd, &stRect);
DrawText(hDc,szText,-1,&stRect,DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hWnd, &stPs);
}
else if (uMsg == WM_CLOSE) {
DestroyWindow(hwinMain);
PostQuitMessage(NULL);
}
else {
DefWindowProc(hWnd,uMsg,wParam,lParam);
return;
}
return;
}
VOID _WinMain() {
WNDCLASSEX stWndClass = { 0 };
MSG stMsg = { 0 };
hInstance = GetModuleHandle(NULL);
ZeroMemory(&stWndClass, sizeof(stWndClass));
stWndClass.hCursor = LoadCursor(0, IDC_ARROW);
stWndClass.hInstance = hInstance;
stWndClass.cbSize = sizeof(WNDCLASSEX);
stWndClass.style = (CS_HREDRAW | CS_VREDRAW);
stWndClass.lpfnWndProc = (WNDPROC)_ProcWinMain;
stWndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
stWndClass.lpszClassName = szClassName;
RegisterClassEx(&stWndClass);
hwinMain = CreateWindowEx(WS_EX_CLIENTEDGE, szClassName, szCaptionMain, WS_OVERLAPPEDWINDOW,
100, 100, 600, 400,
NULL, NULL, hInstance, NULL);
ShowWindow(hwinMain, SW_SHOWNORMAL);
UpdateWindow(hwinMain);
while (1) {
if (!GetMessage(&stMsg, NULL, 0, 0)) {
break;
}
TranslateMessage(&stMsg);
DispatchMessage(&stMsg);
}
return;
}
int main() {
_WinMain();
ExitProcess(NULL);
return 0;
}
样式和汇编版本完全一致。